I will potentially be writing one more Final Hours story in 2012 and I have a few other games I'm exploring for 20. Q: How often can we expect new "Final Hours" stories?Ī: There is no set schedule but I have no plans - or honestly the time - to write more than a few a year. Lately I think about writing a lot of Final Hours stories, but I won't agree to move forward unless I feel like there's a great story to tell and red tape won't get in the way. On the developer side I need a commitment from the team to give me access and be honest about a game's development. Personally, I have to be interested in a game and I need to have time in my schedule to write the story. Q: How do you select a game for the "Final Hours" treatment?Ī: A lot of things have to come together to make a Final Hours possible. We often see these individuals quoted and appearing on countless video interviews, but seldom do we find out their backstories and what makes them tick. If we want our industry to grow we need to do more to highlight the teams and individuals who create some of the best games out there. The name doesn't refer to DLC for the game or the "lost" ending of Mass Effect 3 as some fans have speculated.Ī: To me a "Final Hours" story is an insider's look at the process of developing a game, with a particular focus on highlighting and exposing the people behind the game. Q: Why do you call these stories "The Final Hours"?Ī: The name describes the "Final Hours" of development on a game, which I document during the opening pages of each story with a fly-on-the-wall perspective.
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